# You must reboot for changes to take place. henkaku.skprx is hard-coded to load and is not listed here *main # main is a special titleid for SceShell ux0:app/MLCL00001/henkaku.suprx *NPXS10015 # this is for modifying the version string ux0:app/MLCL00001/henkaku.suprx
*NPXS10016 # this is for modifying the version string in settings widget ux0:app/MLCL00001/henkaku.suprx
# henkaku.suprx and henkaku.skprx has moved to ur0:tai, you may remove # the old entries above. *KERNEL # henkaku.skprx is hard-coded to load and is not listed here *main # main is a special titleid for SceShell ur0:tai/henkaku.suprx *NPXS10015 # this is for modifying the version string ur0:tai/henkaku.suprx *NPXS10016 # this is for modifying the version string in settings widget ur0:tai/henkaku.suprx *KERNEL ux0:tai/nonpdrm.skprx
------------------------------------------------------------- # This file is used as an alternative if ux0:tai/config.txt is not found. # For users plugins, you must refresh taiHEN from molecularShell for # changes to take place. # For kernel plugins, you must reboot for changes to take place.
*KERNEL # henkaku.skprx is hard-coded to load and is not listed here ur0:tai/plugins/nonpdrm.skprx
------------------------------------------------------------- # This file is used as an alternative if ux0:tai/config.txt is not found. # For users plugins, you must refresh taiHEN from molecularShell for # changes to take place. # For kernel plugins, you must reboot for changes to take place.
*KERNEL # henkaku.skprx is hard-coded to load and is not listed here ur0:tai/nonpdrm.skprx
SD2VITAも公式メモリーカードもまだ買ってないのですが、プラグインやダンプしたゲームデータ等はどの領域に置いても問題無いのでしょうか? 領域ごとの使い分け?みたいなのがイマイチ理解できませんでした。 0290名無しさん@お腹いっぱい。2018/05/07(月) 00:49:48.22ID:EovzLsnB>>289 ux0: ユーザーデータ領域。セーブやゲームデータを置く場所(内蔵メモリ1GB or SonyMC or SD2Vita)