なんにせよX-2飛ばせてるから、技術で中韓の後塵ってこたぁないっしょ… 中国のあの変なデルタ翼+F35ライクな機体、ラジコン以外で変態機動出来てるの見た事ない 0149大空の名無しさん (ワッチョイ f510-tMQb [106.157.103.58])2020/10/23(金) 08:56:53.61ID:j+vOOoPi0 AROUND THE WORLD SERIES EPISODE 5 ? NORTH AMERICA https://www.youtube.com/watch?v=1EZ1Sxbfxls&feature=emb_logo
VR CLOSED BETA Good news! We are on track with our upcoming VR build and will be sending out emails next week to our first wave of VR testers. As a reminder, Wave 1 is for WMR (Windows Mixed Reality) VR users only and Wave 2 will be for non-WMR users. Stay tuned and we look forward to working with you.
WMRのVRβテストが来週から始まる
https://www.flightsimulator.com/october-22nd-2020-development-update/0150大空の名無しさん (ワッチョイ fd89-dcnK [14.11.1.128])2020/10/23(金) 10:09:54.60ID:PKNXeAzX0>>148 米の型式証明は取得するみたいだよ 開発の区切りはつけたいのだろうね 初めからオールジャパンじゃなく、型式証明をとるノウハウをもった 外国の技術者を取り込んでいたらよかったのにね。 まぁ順調に進んでいてもこの世界的航空産業不況ではどうなっていたかわからないが。 0151大空の名無しさん (ワッチョイ fd79-66i1 [14.133.234.19])2020/10/23(金) 11:23:08.11ID:jjQfsvh10 A320で空港到着してバゲージサービスのリクエストしたら、荷物積込だしたぞ?!まず搭載してるものを出せよ!! 0152大空の名無しさん (ワッチョイ 1d24-xMNm [126.125.3.219])2020/10/23(金) 14:17:15.12ID:qSL4KWhp0 しかもコンテナ入れるところへ手荷物を直積みでな 0153大空の名無しさん (スップ Sdc3-Tgf+ [1.66.104.144])2020/10/23(金) 15:01:32.00ID:vKpyIqXwd バゲージやケータリングの可否ってAircraft.cfgに書いてあったような? これいじればセスナに接続できるかな… 0154大空の名無しさん (アウアウクー MM49-lbNq [36.11.228.31])2020/10/23(金) 16:11:47.55ID:P4XydDCFM 特定の飛行機の最高速度やストール速度とかってテキストで変更できたりしますか? 0155大空の名無しさん (アウアウクー MM49-9Pt3 [36.11.229.1])2020/10/23(金) 18:12:08.08ID:GC1zM3unM Google Earth Decoderで30GBほどの地形データ読み込ませてビルドかけたら16時間かかってクラッシュした(流石に欲張りすぎた) どの規模までならビルドできるのだろうか。 0156大空の名無しさん (ワッチョイ fd89-LA9s [14.8.2.2])2020/10/23(金) 18:17:52.58ID:L4XpgZY+0https://www.flightsimulator.com/october-15th-2020-development-update/ Update#5の項目(10/27予定) Night Lighting - Terrain Emits Light ? A320 Swaying Left And Right Pitch Oscillation Issue (Update#9) Remove 'Press Any Key to Start' Metric Units (Kilos vs. Pounds) Cockpit Tooltips(Ability tyo Disable) --- SDK UPDATE DEV-MODE: The DevMode team is working on improving the overall stability, giving a special focus to the Project Editor, the Scenery Editor, and the AircraftEditor.
We’re finishing the implementation of the new “Export Window” of the Project Editor. The underlying process will, among others, feature a validation step. This will ensure that packages built are valid and ready for later publication.
We’re also working on a Global rework of the Console and logging system, its ergonomics and features, especially to help the community find out faster what could be wrong during the package build process.
In the long-run, a dedicated team is still working hard on the forthcoming brand new Node-based Visual Effects System.
The community’s feedback continues to be very helpful in identifying & fixing bugs and thus making the tools better. --- SDK UPDATE WebAssembly:
The MSFS Platform Toolset linker now properly reports errors in the Visual Studio Output tab.
We added the “Generate Debug Info” linker option to the MSFS Platform Toolset. It allows users to strip all symbols from the Release version (which makes them much smaller in size).
We changed the way symbols are exported from WASM modules: only explicitly exported ones are now really exported (which reduces module size even further). No code change is required.
Continuous efforts to improve debugging and reduce iteration times.
The WASI layer has been fixed to enable the usage of opendir/readdir from within WASM modules. 0157大空の名無しさん (ワッチョイ fd89-LA9s [14.8.2.2])2020/10/23(金) 18:22:23.95ID:L4XpgZY+0>>154