>>194
経験値n倍チートは
敵とのレベル差0を100%として10以上大で38%、10以上小で266%という感じで
21個の経験値倍率データが並んでいるのでそれを書き換えるとか
戦闘参加仲魔は100%、ストック仲魔は25%の部分を書き換えるとか
EnemyDataの構造体データの+0x48(0x20)の読み込み時の倍率を変えるとか色々作り方ある

EnemyData(オンモラキ)
22 01 00 00 04 00 00 00 3C 00 00 00 3B 00 00 00
06 00 00 00 08 00 00 00 08 00 00 00 07 00 00 00
06 00 00 00 01 00 01 00 00 01 00 00 00 00 01 01
00 01 01 00 62 00 05 00 5A 00 00 00 46 00 00 00
00 00 00 00 00 00 00 00 20 00 00 00 10 00 00 00
01 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 0A 0A 00 64 00 E0 87 C1 11 00 00 00
03 00 00 00 04 00 00 00 40 9F 34 A1 11 00 00 00
08 00 00 00 08 00 00 00 70 7D EE 80 11 00 00 00
04 00 00 00 04 00 00 00 4F 02 00 00 10 00 00 00
70 E7 17 41 12 00 00 00 1C 00 00 00 1C 00 00 00
90 EF 87 C1 11 00 00 00 0C 00 00 00 0C 00 00 00
03 C1 63 B6 10 00 00 00 40 50 EF 80 11 00 00 00
03 00 00 00 04 00 00 00

5971DD8: Struct_EnemyData_TypeInfo (size=0xD8)
   +0: u32 m_ID (5971230)
   +4: u32 m_Lv (5971258)
   +8: u32 m_HP (5971280)
   +C: u32 m_MP (59712A8)
   +10: u32 m_Str (59712D0)
   +14: u32 m_Vit (59712F8)
   +18: u32 m_Mgi (5971320)
   +1C: u32 m_Agi (5971348)
   +20: u32 m_Luc (5971370)
   +24: Byte m_DispAnalyze (5971398)
   +25: Byte m_IsNoBegLife (59713C8)
   +26: Byte m_EnableScout (59713F8)
   +27: Byte m_IsNoMercyTalk (5971428)
   +28: Byte m_IsBusinessRare (5971458)
   +29: Byte m_IsFriendTalk (5971488)
   +0: Byte UnderlyingType (59714B8)
   +2A: Enum m_MoonTemper (59714E8) SDK('E_TALK_MOON_TEMPER_DATA')
   +2B: Byte m_IsBoss (5971518)
   +2D: Byte m_RandAishou (5971548)
   +2E: Byte m_PressNum (5971578)
   +2F: Byte m_ActNum (59715A8)
   +30: Byte m_AtkTarget (59715D8)
   +31: Byte m_AtkNum (5971608)
   +32: Byte m_AtkNumMax (5971638)
   +33: Byte m_AtkAttr (5971668)
   +34: Byte m_HitRate (5971698)
   +35: Byte m_AddBst (59716C8)
   +36: Byte m_AddHitRate (59716F8)
   +38: u32 m_AtkCoe (5971728)
   +3C: u32 m_StanHP (5971750)
   +40: u32 m_AddMagatushiSkill (5971778)
   +44: u32 m_DefenceAishouRootDevilID (59717A0)
   +48: u32 m_Exp (59717C8)
   +4C: u32 m_Macca (59717F0)